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Esports: Get your revised K-12 playbook

Peter Krass's picture

by Peter Krass on 07/05/2022
Blog Category: devices

In case you haven’t noticed, esports in education is huge.

Many high schools now conduct esports programs. It’s a great way to get teenagers engaged in learning.

Colleges are getting into it, too. Some, including Ohio State University, now offer degree programs in game studies and esports.

Esports players

Esports: big fun, big business too

Esports are big business too. Last year, worldwide esports sales topped $2 billion, according to Grand View Research. That came from sponsorships, advertising, merchandise, tickets, publisher fees, media rights and more.

That’s just the start. Looking ahead, Grand View predicts esports worldwide will rise by a compound annual growth rate (CAGR) of nearly 22% through 2030.

Updated Esports K-12 white paper

The education group at Intel has taken notice of the changes. To keep up, it’s commissioned a revision of a white paper on esports originally penned in 2019, Leagues of Learning: The Rising Tide of Esports in K-12 Education.

The July 2022 edition of this white paper was prepared by Clarity Innovations, a Portland, Ore.-based professional services firm that helps K-12 edtech providers design, build and innovate their products and services.

Here’s what the original white paper provided:

> A general overview of esports;

> The benefits of esports as it applies to K-12 education

> How schools can participate in esports activities at the club, league and competitive levels

> Recommended esports solutions that schools should consider, including PC hardware, peripherals and partner offerings

And here’s what the new version 2.0 adds:

> Updated information on the esports ecosystem as well as key learning opportunities for students

> New data on the benefits of scholastic esports leagues, including social and emotional learning (SEL) and science, technology, engineering and math (STEM) career-development paths

> A new playbook showing you how to launch a K-12 esports school or community program 

Also, a special section of the report addresses—and also counters—common myths.

For example, one myth says gaming is for loners, and that it wastes players’ time. But as the report points out, esports programs actually help young players develop important social and emotional skills. These include social interaction, problem-solving and effective communications. That’s hardly a waste of time.

Don’t stand on the sidelines. Get your copy of the updated white paper now: Leagues of Learning: The Rising Tide of Esports in K-12.

And check out the updated Intel Education website. You'll find resources for educators that include technology tools, lesson guides, blog posts and more.


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